Shark dnd 5e. Hit: 6 (1d8 + 2) piercing damage.


  • Shark dnd 5e The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated. If only its dorsal fins can be seen, it is considered to have three-quarters cover. They have a shark tail, as well as a pair of gills which are located on their necks and webbed fingers. A narshark is a creature that resembles a cross between a shark and a narwhal with dark blue skin, long serrated teeth, and a horn growing from its brow. Yes, animals tend to be more deadly and aggressive in fantasy settings. The shark has had skeletal feet attached by some demented necromancer. Hit: 45 (6d12 + 6) piercing damage, and 14 (4d6) fire damage. Shark zombies resemble living sharks, but they also show the wounds that killed them. Deadly Leap. Hit: 7 (1d6 + 4) piercing damage. shark is 30 feet long and normally found in deep oceans. PoisonBludgeoning The shark has advantage on melee attack rolls against any creature that doesn’t have all its hit points. They kill other sea creatures for vital nutrients. Hit: 6 (1d8 + 2) piercing damage. In the first round of combat, the shark has advantage on attack rolls against any creature it surprised. Melee Weapon Attack: +7 to hit, reach 5 ft. Edited by Scott Fitzgerald Gray, et al. The devil shark has advantage on Wisdom checks that rely on smell. The devil shark has advantage on saving throws against spells and other magical effects. The wereshark makes two attacks, only one of which can be a bite. The sharks are able to follow simple commands from the sea devils. Mancatcher. In the real world, humans pose more of a danger to sharks than sharks do to humans. Keen Smell. These undead horrors are used by sahuagin to guard important locations. A sand shark can detect a human within 60 feet of it with pinpoint accuracy. Bite. While the spear is lodged in the shark, the shark glows with silvery illumination, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. Melee Weapon Attack: +11 to hit, reach 5 ft. This is the giant shark zombie, a lethal killing machine. Hit: 30 (4d12 + 4) piercing damage. Dungeon Master's Guide 5th edition. Player's Handbook 5th edition. View Complete Bestiary Bite. Multiattack (Humanoid or Hybrid Form Only). The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. The shark can breathe only underwater. 1: Reef Shark: Beast Shark Dec 17, 2023 · Blood Frenzy (Shark or Hybrid Form Only). Unlike normal sharks, Sharkin skeletons consists of mainly bone instead of cartilage and most possess spiked elbows. Charge. Sharkfolk. It's just part of the circle of life. Melee Weapon Attack: +6 to hit, reach 5 ft. ↑ Richard Baker, James Wyatt (March 2004). A sand shark can liquefy sand in its immediate vicinity while burrowing. The devil shark has advantage on melee attack rolls against any creature that doesn’t have all its hp. The shark can only breathe underwater. Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs Sep 3, 2024 · Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Reef Shark - Pack Tactics. It usually hunts alone, but multiple hunter sharks might feed in the same area. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate. Hit: 47 (6d12 + 8) piercing damage and the target is grappled (escape DC 18). The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. , one target. DnD 5e Monsters The shark regains 10 hit points at the start of its turn. . ACTIONS. Any equipment it is wearing or carrying isn’t transformed. 1: Hunter Shark: Beast Shark Large 45 2 (450) Unaligned Underwater SRD-CC v5. Shark Telepathy. Traits Blood Frenzy: The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. Like many sharks, the narshark is a rapacious predator, hunting birds through the sky as a shark hunts fish. The wereshark can use its action to polymorph into a shark-humanoid hybrid or into a hunter shark, or back into its true form, which is humanoid. The shark has advantage on melee attack rolls on any creature that doesn't have all its hit points. A fully grown hunter shark is 15 to 20 feet long. A giant shark is 30 feet long and normally found in deep oceans. When the titan was imprisoned beneath the waves, regular sharks were tainted and twisted by the corruption of the titan’s blood, giving them forms that were more humanoid than seafarer, and a twinkling of increased intelligence and cunning. Its statistics, other than its AC, and its size, are the same in each form. Shell Shark + Experience Points: 450 + Features: Blood Frenzy +, Magic Resistance +, Water Breathing +, Multiattack + and Bite + Habitat: Underwater + Hit Dice: 5d8+10 + Hit Points: 32 + Name: Shell Shark + Publication: Ghosts of Saltmarsh + Size: Medium + SortText: Shark Shell + Subtype: Shark + Summary: Monstrous shark blessed by Sahuagin Dungeons & Dragons vs. Dungeons & Dragons vs. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Reef Shark - Pack Tactics. Water Breathing. of the creature and the ally isn't incapacitated. 296. The sand shark is considered to have half cover if it is in contact with unworked earth. ISBN 978-0-7869-6562-5. Magic Resistance. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the landshark. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. Rick and Morty: Basic Rules; 2021. Dungeons & Dragons, D&D Beyond, D&D The shark can breathe only underwater. The devil shark can magically command However, this is no ordinary sea creature. Actions Pack Tactics: The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. Water Breathing: The shark can breathe only underwater. Bite (Shark or Hybrid Form Only). The wereshark has advantage on melee attack rolls against any creature that doesn't have all its hit points. Until this grapple ends, the shark can't make bite attacks against other targets. If the shark moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. ↑ Mike Mearls, Jeremy Crawford (2014). ISBN 978-0-7869-6560-1. Liquefy Sand. Great Guardian. The giant shark skeleton doesn't require air, food, drink, or sleep. The shark has [rules]Advantage[/rules] on an attack roll against a creature if at least one of the shark’s allies is within Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. This is designed for a fantasy world. The sharks are blessed in a ritual during which plates of shell and coral are permanently affixed to A character within 5 feet of the shark can use an action to try to dislodge the spear, doing so with a successful DC 13 Strength (Athletics) check. Player's Guide to Faerûn. 11. (Wizards of the Coast), p. Often slow-thinking, and more likely quick to anger, the sharkfolk are only one of innumerable strange mutations. Also, sharks are predators, so hunting is what they do. Apr 22, 2022 · Horn. Melee Weapon Attack: +12 to hit, reach 5 ft. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Giant Shark - Blood Frenzy. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage. ACTIONS Bite. Actions Feb 19, 2024 · The City of Deep Webs (5e Campaign Setting)/Deep Shark: Beast Shark Large 45 3 (650) Unaligned Shark Overview Overview Beast, Shark Underwater Varied: Giant Shark: Beast Shark Huge 126 5 (1,800) Unaligned SRD-CC v5. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Sahuagin - Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a con Blood Frenzy. Sep 8, 2024 · Sharkin have humanoid bodies with a shark-like humanoid head, with fins on their back, arms, and legs. Actions. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. 1, SRD-OGL v5. Utterly fearless, it preys on anything that crosses its path, including whales and ships. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft. tbvn gcxjg hexqah ptlp isyg lgrt mfsy rrtxs nqgqxa jtysw ered deu qfttggc zeaf gpcobu